See the report your club would hand to parents and funders
Season-level evidence of character development, built from players' self-ratings and peer ratings, reviewed by the coach.
Illustrative sample — a real report uses your own data.
An ERA Skills impact report is season-level evidence of character development: how one team grew across the 5 skills, built from players' self-ratings and peer ratings — reviewed by the coach — over 3–4 cycles. Below is a complete sample with illustrative data, so you can judge the artifact before you ever apply for a pilot.
ERA Skills impact report — sample
Sample report with illustrative data — not a real clubOne team, one season: what the evidence looks like
Program summary
- Teams
- 1 (U15)
- Athletes
- 16
- Season
- Fall, 14 weeks
- Assessment cycles
- 4
All figures on this page are illustrative. A real report is built from your club's own season.
Skill growth overview
Team-average skill scores (0–100), cycle 1 compared with cycle 4. Illustrative numbers, shown to demonstrate the format.
Leadership
58 → 71 (illustrative)
Teamwork
64 → 75 (illustrative)
Communication
52 → 68 (illustrative)
Problem Solving
61 → 70 (illustrative)
Character
66 → 74 (illustrative)
In a real report, each skill expands into its subskills, with the same cycle-over-cycle detail.
Participation & consistency
- Cycles completed
- 4 of 4
- Reflection completion
- 91%
- Coach time per cycle
- ~10 min
A real report shows how consistently the program ran: cycles completed, reflection completion by cycle, and whether every rating carried a written comment reviewed by the coach. Funders read this section as methodology; illustrative values shown here.
What coaches observed
In a real report, this section summarizes the coach's own evaluations across the season and the themes that surfaced in the reflections the coach reviewed: where the team started, which subskills moved most, and the moments that marked turning points. Because this sample isn't built from a real team, no observations or quotes appear here — a real report never includes fabricated ones either.
Season over season
A first-season report establishes the baseline. From the second season on, reports compare like for like — the same 5 skills, the same method — so growth trends become visible across years and across teams as the program expands through the club.
What the report is built from
Every number traces back to two sources: players rating their own demonstration of a skill, and players rating each teammate with a written comment for every rating. The coach reviews all of it before it counts, and those ratings combine into skill scores across 5 skills, refreshed each of the 3–4 assessment cycles in a season.
The report aggregates to team level. Individual players are never singled out, players see only their own scores, and there are no rankings or leaderboards anywhere in the program — the report proves the club's work without comparing kids.
Who directors hand it to
Parents deciding whether to re-register, when they ask what their kid is getting beyond the sport. Boards deciding budgets, who want outcomes rather than anecdotes. Grant reviewers asking "how will you measure success?" — the report is a ready-made answer, because it shows a structured method and season-level results in one document.
How a pilot ends with one built from your data
An ERA Skills pilot runs the full program with one of your teams for a season: the curriculum, hands-on training for your coach, and 3–4 assessment cycles. It ends with an impact report like the sample above — except every number comes from your own club. You keep the report whatever you decide next. Because our team trains every pilot coach personally, spots are limited each season.
Run it with one team this season.
A pilot includes the full program: the curriculum, hands-on training for your coach, and 3–4 assessment cycles — ending with an impact report built from your organization's own data. Because our team trains every pilot coach personally, we take on a limited number of organizations each season.